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Pandemonius

Pandemonius anchor

About:

Working from concept art by Jung Wook Choi, I wanted to see this character come alive in 3D space. I experimented with several texture maps for the skin to get this rough toothpaste-like texture. The body was made in Mudbox while all the skulls, bones, chains and other props were made in Maya.

 

 

Concept:

"Pandemos Flu, 2009 / DF" by Jung Wook Choi

https://www.artstation.com/artwork/LO1Nk

Programs Used:

Autodesk Maya

Autodesk Mudbox

Adobe Photoshop

 

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Breakdown:

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