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Pandemonius
Pandemonius anchor


About:
Working from concept art by Jung Wook Choi, I wanted to see this character come alive in 3D space. I experimented with several texture maps for the skin to get this rough toothpaste-like texture. The body was made in Mudbox while all the skulls, bones, chains and other props were made in Maya.
Concept:
"Pandemos Flu, 2009 / DF" by Jung Wook Choi
Programs Used:
Autodesk Maya
Autodesk Mudbox
Adobe Photoshop
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Breakdown:
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